Things really start to go down hill when it comes to the controls. "It’s almost kind of waste though – for as aesthetically pleasing as the levels look, the core gameplay doesn’t really leverage them to full effect." However, these objectives become extremely one-note over time. This also explains the sheer number of objects and trash strewn about, which makes locating tools a bit of a task. It’s a hospital in disarray, that too with strange things going on, so it makes sense that certain doors would be locked or that you’d need to locate a medical scanner before commencing an operation. On the one hand, I can appreciate how the setting plays into different objectives. Unfortunately, this design gets repetitive as things go along. You’ll be managing your tools and Bob’s blood loss but eventually operations will descend into trying to access trays and replacement limbs from locked off areas. Depositing limbs and organs into special trays will send replacement parts to you. While you could simply rip off an organ or body part barehanded, it’s better to use a medical saw or scalpel to reduce the amount of blood lost. There’s a fair bit of intrigue and while I could have stood for the game to slow burn things a bit more, it’s a welcome dash of mystery.īob returns and you’re tasked with conducting different operations on him, whether it’s severing an arm, removing a lung or popping off his entire head, all while ensuring he doesn’t bleed out. It’s almost Portal-like in its set-up with the player being dropped into all these different chambers while a bigger, seemingly more nefarious scheme is being hatched in the background. Pamela but it quickly becomes apparent that things aren’t what they seem.Īnd when I say “quickly”, I mean a literal voice in the vents that tells you things aren’t what they seem. The Story mode sees you as a new trainee in a strange hospital, one that’s shoddily constructed but aims to help anyone become a surgeon. The core experience has been diversified into three major game modes – Story, Create and Discover. "There’s a fair bit of intrigue and while I could have stood for the game to slow burn things a bit more, it’s a welcome bit of mystery." While the developer can be commended for expanding a concept like this on such a scale, the execution in Surgeon Simulator 2 leaves much to be desired. Perhaps because Bossa Studios wanted to expand on that “limited scope” or simply wanted to evolve the experience further, Surgeon Simulator 2 is bigger, busier and now it’s own full-fledged universe with a story. The controls were difficult to get a grasp on but it played into the overall goofiness of the title to provide a fun experience. Despite its initially limited scope from the outset, it expands into some decent modes with varying objectives. Though given the crap chute that is the multiplayer maybe this is for the best.The original Surgeon Simulator is an interesting thing to discuss. If UGC is your thing there are already much better tools and games out there.Īs a final thought, I think the games matchmaking is either broken or the game isn't selling as I rarely seem to get matched with anyone. There have been one or two really good levels in the player made catalog, but the majority are pure garbage which highlights the games sad flaws. There is a level creator in the game too that I've played around with but honestly it feels like making more levels that basically all inherited the flaws of the main game is a somewhat silly idea. It feels like the kind of game that would have suited couch co-op and as a PC online expert that fun from the chaos quickly turns into frustration as other players mess around, cause levels to fail or generally just tend to spoil the feeling of actual cooperation. The solo game is fairly dreary and thankfully very short, but the multiplayer is where the potential goes to waste. The premise of the game is great but the execution is less impressive.
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